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Explore the mathematics of counting with combinations and permutations in this under 1-hour session by GDC. Learn to compute perfect hash functions for game state conversions.
Explore Monolith Productions' engineering strategies for achieving 30fps and memory optimization in Middle-earth: Shadow of War with this 1-2 hour material from GDC.
Explore Brain-Computer Interface research with Valve's Mike Ambinder in this GDC session. Learn about its potential in game development in under an hour.
Dive into Noita's physics engine with Nolla Games' Petri Purho in this GDC session. Learn about scaling simulations, integrating destructible physics, and emergent gameplay in under 1 hour.
Explore water rendering techniques in Far Cry 5 with AMD's Cristian Cutocheras and Ubisoft's Branislav Grujic in this short GDC session. Learn to create realistic water features.
Learn empathic game design from GDC's short session, using insights from designing games for cats to improve human game experiences.
Explore the creation of high-quality, realistic sound in game production with Capcom's experts in this 1-2 hour session by GDC. Topics include audio production, sound system features, and character sound textures.
Join GDC's chat with Bert Beeckman, lead developer of Age of Empires II: Definitive Edition, to explore game development, modding community, and new features. Less than 1-hour material.
Learn UX research guidelines and avoid common onboarding pitfalls in game design with this less than 1-hour material from GDC. Perfect for enhancing player engagement.
Learn practical marketing strategies for smartphone games with GDC's under 1-hour guide, covering keyword optimization, budgeting, and launch tips for iOS and Google Play.
Explore spatial cinematography with Rockstar North's Miriam Bellard in this GDC session, using GTA V Online DLC examples. Less than 1 hour workload.
Learn from Ubisoft's experts about their transition to a Python and ShaderFX-based character pipeline for Far Cry Primal in this short GDC talk.
Explore contract structuring and overcome limiting beliefs in freelance work with ClutchPlay Games' Amy Dallas in this less than 1-hour GDC session.
Learn from EA's Garrett Fredley about game preservation challenges and strategies in this less than 1-hour GDC talk.
Explore the challenges and victories of testing an open-world game with GDC's 1-2 hour material, featuring Guerrilla Games' Ana Barbuta's retrospective on Horizon Zero Dawn.
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